26 -28  FEBRUARY 2019 - EXCEL LONDON

THE DOME

THE DOME

Supported by

pixl portal

The complexity and scale of visual-effects and post productions has sky-rocketed; with this being the year of HDR, real-time workflows and outstanding audio amidst a backdrop of increasing competition. In this theatre we aim to inform and inspire our Post Production and Visual FX audience through practical demos, grades, and expert Keynotes. The Post Dome at BVE 2019 will go behind the scenes of leading projects, deconstruct workflows and explore the tools that are enabling greater artistic control

THE BUSINESS OF PRODUCTION  TECHFLOW FUTURES  CINEMATOGRAPHY & LIGHTING

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26 Feb 2019
  1. The Dome
    This session will encompass Dolby Atmos for various levels of content – from feature films to television broadcast to streaming to music in Atmos.
  2. The Dome

    This session will provide insight as to how the right technologies, applied in the most appropriate ways can transform these mountains into molehills.

  3. The Dome
  4. The Dome
    In this session, the London team from leading visualization studio The Third Floor will dive into recent blockbuster film work, discussing how techniques from previs to postvis are being used to plan and realise stunning cinematic scenes.
  5. The Dome

    Why is spatial sound essential to AR? Explore the latest ways of creating compelling AR content with new-generation audio.

27 Feb 2019
  1. The Dome
    Warner Bros. De Lane Lea Colourist Asa Shoul and Online Editor Gareth Parry explore the reasons why Post Production is now an essential part of Pre-Production. 
  2. The Dome
  3. The Dome
    Cubic Motion, home of the world's most powerful facial animation technology, reveals the pipeline behind real-time digital humans like Siren.
  4. The Dome
  5. The Dome
    ILM explore how Virtual Production plays a part in all aspects of film production, from Virtual Scouting & Previs, on-set Production through to Post
  6. The Dome

    Explore the issues around shooting and grading for simultaneous SDR and HDR deliverables and best practice in preparation, on location and in the grade.

28 Feb 2019
  1. The Dome

    We explore how volumetric capture is creating the next generation of virtual humans and being used by storytellers.

  2. The Dome
  3. The Dome
    This session will encompass Dolby Atmos for various levels of content – from feature films to television broadcast to streaming to music in Atmos.
  4. The Dome
    Uses of game-engine technology in film, TV and new media